Launch a survey
A player starts the expedition, the board seeds, and the survey tablet frames the new run.
From the first screen, the game is built to show what the team knows and what is still hidden.
Gameplay
Xenovoya is built around readable tactical play. Players move across a fogged hex grid, submit actions into a shared queue, and push the expedition toward extraction.
The live surface is intentionally legible: the board stays central, the controls stay direct, and the interface frames the experience as a survey in progress.
A player starts the expedition, the board seeds, and the survey tablet frames the new run.
From the first screen, the game is built to show what the team knows and what is still hidden.
Players move across the revealed hexes, manage movement budget, and decide when to dig, camp, or press ahead.
The tactical surface stays readable so the team can reason about the map quickly.
The expedition gets harder as the run continues. Hazards, time pressure, and return routes all matter at once.
That keeps the game from feeling like a static puzzle and pushes it toward a real escape loop.
Completed expeditions are readable in the client and persistent on-chain. The outcome is something you can review later.
That makes the game useful as both an actual experience and a screenshot-friendly marketing surface.

Assemble your expedition, pick a target sector, and commit your roster. The contract seeds the map and the fog. Nobody has read it yet.

Each turn, your team plays moves and reveals tiles. Discoveries are shared instantly across the expedition. Hazards hit everyone, relics belong to whoever reaches them.

When the storm closes in, race the path back to extraction. Survive together or fall apart together. Every outcome is permanent on the chain.