Board design

Xenovoya is a hex-grid game

The board uses hexes because they make movement, adjacency, and fog reveal easier to read during tactical exploration.

Hexes are doing real work here. They make the map easier to scan, the paths easier to reason about, and the expedition pressure easier to feel.

Adjacency
Six sides
Reading
Clean
Use
Tactical

Why hexes fit exploration

Six-direction adjacency gives the map enough choice to feel spatial without making the board hard to parse.

The result is a clean tradeoff between route planning and readability, which is what an expedition game needs.

Fog-of-war works well on a hex board

Newly revealed tiles feel distinct when the board is organized in a tight geometric pattern.

That makes survey progress obvious in screenshots and easier to read when a player returns after a break.

  • Movement reads cleanly
  • Neighboring tiles are obvious
  • Routes are easy to follow
  • The map looks good in captures

What the player actually sees

A survey tablet, a shared map, and a set of expedition controls. The board is the center of gravity, not a decorative background.

That makes the game work as both a strategy surface and a marketing asset.

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